Website powered by
Samuel Belhumeur
Samuel Belhumeur
3D Artist, Rendering, Texturing & More
Montreal, Canada

Summary

My TeePublic Store for T-Shirts and more :

https://www.teepublic.com/user/lordvader693-s-store

À l’âge de 18 ans, j’ai commencé par moi-même à apprendre la modélisation 3D et tout le processus d’un projet, en visionnant des tutoriels, vidéos et sites spécialisés. Je suis ensuite allé à l’école pour devenir professionnel, en apprendre d’avantage et perfectionner ma technique. Étant passionné de course automobile et tout en étant aux études, avec des amis nous avons fondés Virtual Racing Cars qui est un petit studio qui se spécialise dans la conception de circuits et voitures destinées au jeu de type de simulation automobile (Assetto Corsa, RFactor et plus). Nous concevons les projets en respectant un système de pipeline allant de la recherche d’information, photos de référence etc… et nous comptons plus de 25 projets à notre actif. J’ai maintenant fini mes études en Animation 3D avec succès et je recherche mon premier emploi dans le milieu du multimédia.

At the age of 18, i started on my own to learn 3D modeling and the whole project process by watching tutorials, videos and specialized sites. I went to school to become professional, learn even more plus to improve and perfect my technique. Being passionate about racing while studying, with friends we founded Virtual Racing Cars which is a small studio that specializes in the design of circuits and cars intended for racing simulation game (Assetto Corsa, RFactor and more). We build projects using a pipeline system starting from information research, reference photos etc ... and we have over 25 projects to our credit. I have now successfully completed my studies in 3D Animation and I am looking for my first job in the multimedia industry.

Skills

Rendering3D ModelingTexturingPaintingVideo Production

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Keyshot
Keyshot
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Premiere
Premiere
Arnold
Arnold
mental ray
mental ray
Adobe Media Encoder
Adobe Media Encoder
Shortcut
Shortcut
CyberLink PowerDirector 18
CyberLink PowerDirector 18

Experience

  • 3D Modeller, Painting, Textures, Rendering, InGame Work at Virtual Racing Cars
    Canada
    March 2016 - Present

    Founder of Virtual Racing Cars (2016-Present)

    New website : https://www.virtual-racing-cars.com/

    Old Website : https://vrc-modding-team.net/

    Our mission is to provide the simracing community with models that look, sound and, overall, drive like the real cars.

    Our vision is to be able to enhance racing simulation, providing open wheel car models as realistic as possible, so that everyone can taste the authentic sensation of speed and adrenaline that real drivers feel.

    We are a team integrated by professionals dedicated to 3D modeling and simulation that transcends borders to gather the best talents. We specialize in the development of vehicles for racing simulators.

    /// VRC Team ///

    Samuel Belhumeur -- 3D modelling, Painting, Texturing

    Matias Sala -- InGame Importing/Process, Animation, Texture

    Qazdar Karim -- Car Physics

    Mike Krybus - Engine Sounds

    Lukas Möllmann - Engine Sounds